


This way it will not popup every time something is reported. If the warning popup window pops up too often and is distracting you, you can move the window behind eg. Just select Yes to All or press Escape to dismiss them. Note that some warnings will appear when loading Skyrim.esm. Be patient, as this process can take a minute or two, depending on your hardware.

They should each have an "X" in the box on the left. Double-click the Skyrim.esm master file for loading, then double click the Update.esm master file. You should see a dialog box similar to Fig. (The plugin that you're creating will not overwrite the master files.) To get started, navigate to File>Data from the Main Toolbar. You'll probably want to use the Skyrim.esm and Update.esm files as your plugin's master files, so you should load them first. When the editor starts up for the first time, there will be no data loaded. Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.Ĭreating Your First Plugin For example, if you load two mods which customize EncTrollFrost, only one of those mods will be permitted to "win".

Loading multiple plugins can introduce conflicts. The important thing to remember is that a plugin will be the primary save file for your mod. When working in the Creation Kit, only one plugin may be considered the "active file", meaning any changes will be saved to that plugin when the user saves. Multiple plugins may be loaded by the game or editor. These plugins may modify or reference data contained within a master file, or they may introduce entirely new data. Plugins, or ".esp" files, are smaller collections of data which can be loaded "on top" of master files. Skyrim.esm is the master file which contains all the data used by the base game. Master Files, which use the ".esm" extension, are large collections of data. The Creation Engine uses the same data format as previous Bethesda Game Studios titles. Understanding the Creation Engine Data Format It can be launched through the Bethesda launcher.Ĭreating and saving plugins Select Creation Kit: Skyrim icon in the sidebarĬreation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder.Download the Bethesda launcher installer by clicking the "Launcher" download button in the navigation bar.Login with a Bethesda account (same as the one used for the in-game mod catalog).Follow the instructions in the installation dialogįor Skyrim: Special Edition.Double-click "Skyrim Creation Kit" in the list.Make sure you have a Steam account and the original version of Skyrim. Since the release of Skyrim: Special Edition, there are two different versions of the Creation Kit available.įor the original version of Skyrim Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first.
